āš”ļø BATTLETECH āš”ļø

The Complete Lore Guide
3,000+ Years of Giant Robot Warfare

šŸ“… Jump to Era:

Early History Star League Succession Wars Clan Invasion Great Houses Iconic Mechs
What is BattleTech? A military science fiction universe spanning from the 21st to 32nd century, centered on massive bipedal combat vehicles called BattleMechs. It's a story of interstellar empires, technological decline, and endless war among noble houses fighting for supremacy in the Inner Sphere.

šŸš€ Early History: The Age of Expansion (2000s–2570s)

The Beginning (21st Century)

Humanity achieves fusion power and hyperspace jump technology in the early 2000s, enabling interstellar colonization. The Terran Alliance forms in 2086 as Earth's government begins sending slowboat colony ships to nearby stars.

2439
The First BattleMech — The Terran Hegemony invents the Mackie, the first true BattleMech. This 100-ton bipedal war machine revolutionizes warfare, shifting focus from space navies to ground-based combined arms combat.

Rise of the Great Houses

As humanity spreads across hundreds of star systems, regional powers emerge:

2319
Draconis Combine founded — First of the Great Houses to establish formal statehood
2340s-2500s
The Great Houses emerge — Federated Suns, Lyran Commonwealth, Free Worlds League, and Capellan Confederation join the Draconis Combine as major interstellar powers. The Terran Hegemony remains the most technologically advanced.
2577–2821
Reunification War — The newborn Star League brutally conquers the Periphery states (Taurian Concordat, Magistracy of Canopus, Rim Worlds Republic) in a centuries-long conflict

⭐ The Star League Era (2571–2780)

What was the Star League?

The pinnacle of human civilization — a unified government uniting the Terran Hegemony and the five Great Houses under one banner. For nearly 200 years, humanity experienced unprecedented peace, prosperity, and technological advancement.

The Golden Age

Under Star League rule:

2766
The Coup — Stefan Amaris of the Rim Worlds Republic assassinates the Cameron family (Star League's ruling dynasty) and seizes Terra. General Aleksandr Kerensky leads the SLDF in a 13-year campaign to liberate Earth.
2780
The Exodus — Unable to restore order, General Kerensky leads 80% of the SLDF (2.8 million personnel + families) on a mass exodus beyond known space. They become the foundation for the Clans.
2781
Star League Dissolves — Without the SLDF or Cameron dynasty, the Star League collapses. The Great Houses immediately turn on each other, beginning the Succession Wars.

šŸ’„ The Succession Wars (2781–3049)

The Dark Ages

Nearly 300 years of brutal warfare among the Great Houses. Entire planets are depopulated. Advanced technology is lost as factories are destroyed and knowledge fades. Civilization regresses. This is the "LosTech" era — where finding a functional Star League-era weapon is priceless.

The Four Succession Wars

2786–2821
First Succession War — The bloodiest. Entire worlds glassed. Interstellar economy collapses. Hundreds of millions die.
2830–2864
Second Succession War — Slightly less destructive, but technological decline accelerates as manufacturing capabilities are targeted.
2866–3025
Third Succession War — A grinding stalemate. Limited gains, massive casualties. The Great Houses exhaust themselves.
3028–3030
Fourth Succession War — House Davion and House Steiner ally (forming the Federated Commonwealth). They crush House Kurita and cripple House Liao in a lightning campaign.

Key Developments

🐺 The Clan Invasion (3049–3061)

They're Back

In 3049, mysterious forces attack the Inner Sphere's rimward borders with superior technology and genetically engineered warriors. These are the Clans — descendants of Kerensky's SLDF who left 250 years ago. They've come to conquer their birthright.

Who Are the Clans?

After the Exodus, General Kerensky's followers settled beyond known space. His son Nicholas Kerensky reformed them into 20 Clans — warrior societies based on:

Major Invading Clans

Clan Wolf

Totem: Wolf
Style: Tactical, pragmatic, willing to work with Inner Sphere
Notable: Wolf's Dragoons (secret Clan scouts) revealed to be from Clan Wolf

Clan Jade Falcon

Totem: Jade Falcon
Style: Aggressive, traditional, crusader mindset
Rival: Bitter enemies with Clan Wolf

Clan Smoke Jaguar

Totem: Jaguar
Style: Brutal, least honor-bound, war crimes common
Fate: Eventually destroyed by Inner Sphere counter-invasion

Clan Ghost Bear

Totem: Ghost Bear
Style: Methodical, family-oriented (for Clans)
Notable: Eventually settles in Inner Sphere peacefully

3050–3052
Initial Invasion — Clans smash through Free Rasalhague Republic and invade Draconis Combine and Lyran Commonwealth. Inner Sphere forces suffer catastrophic losses against superior Clan OmniMechs.
3052
Battle of Tukayyid — ComStar lures the Clans into a decisive battle. Through brilliant tactics and willingness to take massive casualties, ComStar forces a 15-year truce. The Clan invasion stalls.
3059–3061
Operation BULLDOG & SERPENT — Inner Sphere launches counter-invasion. Clan Smoke Jaguar is annihilated. The Clan threat is permanently broken.

šŸ° The Great Houses of the Inner Sphere

Five noble families rule the Successor States, locked in perpetual conflict over who will restore the Star League (with themselves as First Lord, naturally).

House Davion

Federated Suns

Capital: New Avalon
Culture: Feudal-democratic, stratified warrior elite, preach equality but maintain hierarchies
Reputation: The "good guys" of the Inner Sphere
Military: Aggressive firepower doctrine, favor autocannons and heavy armor
Color: Blue and gold

House Steiner

Lyran Commonwealth

Capital: Tharkad
Culture: Merchant origins, wealthiest state, German-inspired
Reputation: Rich but militarily incompetent officers
Military: "Throw money at problems" — highest proportion of Assault 'Mechs, massive firepower
Color: Blue and white

House Kurita

Draconis Combine

Capital: Luthien
Culture: Highly authoritarian Japanese-inspired feudalism, no pretense of democracy
Reputation: Honorable warriors, brutal oppressors
Military: Bushido warrior code, emphasize close combat
Color: Red and black

House Marik

Free Worlds League

Capital: Atreus
Culture: Parliamentary democracy, most fragmented internally
Reputation: Politically unstable but economically diverse
Military: Well-rounded combined arms
Color: Purple and white

House Liao

Capellan Confederation

Capital: Sian
Culture: Authoritarian Chinese-inspired, most repressive of Great Houses
Reputation: Smallest but scrappiest, masters of espionage
Military: Rely on special forces, Death Commandos, and dirty tricks
Color: Green and red

šŸ¤– Iconic BattleMechs

BattleMechs are 20-100 ton bipedal war machines, the kings of the battlefield. Here are the most legendary:

Inner Sphere Classics

Atlas AS7-D

100 tons — Assault Class
Command 'Mech

The ultimate terror weapon. Skull-shaped head designed to break enemy morale. Heavily armed and armored. If you see an Atlas, you're in trouble.

Weapons: AC/20, LRM-20, SRM-6, Medium Lasers

Warhammer WHM-6R

70 tons — Heavy Class
Fire Support

Energy weapons powerhouse. Twin PPCs make it feared at range. Classic design from the Star League era.

Weapons: 2x PPC, 2x Medium Lasers, SRM-6

Marauder MAD-3R

75 tons — Heavy Class
Sniper

Distinctive "chicken walker" design. Twin PPCs and autocannon make it a long-range nightmare.

Weapons: 2x PPC, AC/5, 2x Medium Lasers

Locust LCT-1V

20 tons — Light Class
Scout/Harasser

Fastest 'Mech in common use. Lightly armed and armored, but incredibly fast. "Shoot and scoot."

Weapons: 2x Medium Lasers, Machine Guns

Catapult CPLT-C1

65 tons — Heavy Class
Missile Support

The "floppy-eared" missile boat. LRM batteries mounted on distinctive shoulder pods. Succession Wars favorite.

Weapons: 2x LRM-15, 4x Medium Lasers

Thunderbolt TDR-5S

65 tons — Heavy Class
Main Battle 'Mech

Versatile workhorse. Good armor, balanced weapons. Reliable and mass-produced. The "AK-47 of 'Mechs."

Weapons: Large Laser, LRM-15, SRM-2, 3x Medium Lasers

Clan OmniMechs

Timber Wolf (Mad Cat)

75 tons — Heavy Class
OmniMech Supremacy

THE iconic Clan 'Mech. Featured on box covers. Inner Sphere forces nicknamed it "Mad Cat" for its confusing sensor signature. Modular weapon pods allow rapid reconfiguration. Superior Clan tech makes it devastating.

Primary Config: 2x ER Large Lasers, 2x LRM-20, Machine Guns

Dire Wolf (Daishi)

100 tons — Assault Class
Assault OmniMech

The Clan Atlas. Massive firepower in an OmniMech chassis. "Daishi" means "Great Death" in Japanese. Lives up to the name.

Primary Config: 4x ER PPCs, 4x ER Large Lasers, more...

Stormcrow (Ryoken)

55 tons — Medium Class
Medium OmniMech

Fast, flexible, and deadly. Favorite of Clan Jade Falcon. Excellent all-around performer.

Primary Config: 2x ER Large Lasers, 2x LRM-20

Kit Fox (Uller)

30 tons — Light Class
Light OmniMech

Light 'Mech with Clan tech punch. Common in second-line units but still dangerous by Inner Sphere standards.

Primary Config: ER Large Laser, LRM-10, Machine Guns

What Makes Clan 'Mechs Superior?

  • Extended Range (ER) weapons shoot farther
  • Double Heat Sinks dissipate heat twice as fast
  • Ferro-Fibrous Armor provides more protection for less weight
  • Endo-Steel Structure lighter internal skeleton
  • OmniMech Technology — modular weapon pods allow field reconfiguration

A Clan Medium 'Mech can often defeat an Inner Sphere Heavy through superior technology alone.

šŸ“š Quick Reference Timeline

Year Event Significance
2439 First BattleMech (Mackie) Warfare revolutionized
2571 Star League Founded Golden Age begins
2780 Kerensky's Exodus SLDF leaves known space
2781 First Succession War Civilization collapses
3025 Third Succession War ends Classic BattleTech era
3028-3030 Fourth Succession War Federated Commonwealth formed
3049 Clan Invasion Begins Everything changes
3052 Battle of Tukayyid 15-year truce won
3060 Clan Smoke Jaguar destroyed Clan threat broken

šŸ”‘ Key Concepts to Know

LosTech (Lost Technology)

Advanced Star League-era equipment lost during the Succession Wars. Includes:

Finding functional LosTech is like finding a cache of medieval weapons in a post-apocalypse.

ComStar

Quasi-religious organization controlling all interstellar communication via HPG (Hyperpulse Generator) network. They:

Mercenaries

With regular armies depleted, mercenary units are crucial:

The Periphery

Smaller nations outside the Inner Sphere: